Archive for January, 2009

06
Jan
09

Bungie Banhammer

As many of you Halo players know, Bungie has that banhammer out there looking for the bad doers in matchmaking. While I have been playing Halo 3 ever since it came out, I really never knew what you could get banned for. So about a week ago, I went into fiesta and rumble pit with my friend and some non-playing guests to get some cool medals on bungie.net. After about 15 games, we both received pop up screens informing us that we had been banned for 2 weeks for xp boosting. DAMN!

Now, I am not complaining about being banned, I am just upset because I wasn’t aware of all of the rules and stipulations. I honestly didn’t know that going into Rumble Pit to mess around could get you banned for 2 weeks. Trust me, if I knew this there is no way I would have taken the risk. In the info screen that pops up, it directs you to a link on bungie.net explaining how you could have been banned. Why the heck would they tell you what you did wrong after. Couldn’t they have just straight up given these instructions to inform all players on what they shouldn’t do. I thought that you could be banned for modding or manipulating the network, something to hurt others that play the game.

In my opinion, I think all of the quitters out there should get more of a penalty than me getting a few medals in SOCIAL. I get people that quit out of ranked games ALL THE TIME, and most of the time it is for stupid reasons. Capture the Flag and the other team scores 1 cap, and then my teammate quits. It is not like we can’t come back from that.

All I am trying to say here is that Bungie should inform all of the players more of the stipulations surrounding the Banhammer and should watch out for the people really responsible for hindering others Halo experience. I have accepted my ban, though not how I got it, and I will be receiving Xp pretty soon.

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04
Jan
09

GAME OF THE YEAR

The best of the best from both systems were compiled in one pile.  Xbox 360 vs. PS3.  The clear stand out winner was none other than….

METAL GEAR SOLID 4: GUNS OF THE PATRIOTS.

MGS4 stood out as the best in nearly all categories.  2008 brought with it the final chapter to the Solid Snake story, and he went out with a bang.  This game deserves nothing less than the KO Player Game of the Year award.

04
Jan
09

Xbox 360 Game of the Year

When I first started my year in review of the 360 games in 2008, I thought it would be easy but it was much harder.  I ended my search at Gears of War 2 and Grand Theft Auto 4.  They both did many things right, but I believe that the true winner is none other than Gears of War 2.

Gears of War 2 packed that same punch that the first one did, but enhanced it in every way, shape, and form.  The Unreal Engine that powered the graphics showed true power.  The new environments were great eye candy and left you with chills.  And I never got bored of the constant chainsaw blood splatter on the screen.

The gameplay was as intuitive as ever with the cover system just plain amazing.  The campaign was great fun especially with the added enemies in all of the huge scale battles.  Fighting the battle with a friend is even more fun.  And with the Seriously 2.0 achievement asking for 100,000 kills, this will keep the players coming back for some time.

And if the campaign doesn’t cut it for you, the multiplayer sure will.  With the added Horde and sophisticated 5 vs. 5 action, Gears of War 2 will be played all the way until the 3rd installment.

Now I first believed that Grand Theft Auto 4 deserved this award, but when I thought about the value you get with Gears of War 2, I decided that GOW 2 was the true winner of the KO Player Xbox 360 Game of the Year.

04
Jan
09

PS3 Game of the Year

2008 was a great year for the PS3.  It brought with it some of the best games of the PS3 and possibly of all time.  While many entered into the scene, I think that the choice was ultimately narrowed down to 4 games: Metal Gear Solid 4, Grand Theft Auto 4, Little Big Planet, and Resistance 2.  MGS 4 was the culmination of all the MGS games, finally ending Solid Snakes story.  Kojima and company put all of their efforts in making this experience the most enjoyable game on the PS3, and that is why it gets the PS3 game of the year.

There was much skepticism about whether MGS 4 would live up to the hype or not.  Would the gameplay be just as addicting and inventive? Will the graphics really be as good as the trailers? How will Kojima finish tieing up all the loose ends? Well, all of these questions were answered and no one was left to doubt the power of the MGS series.

Metal Gear Solid 4 showed the true power of the PS3 system by producing some of the most beautiful graphics in a console video game ever. I had  never experienced a game where there was absolutely no flaw in the presentation, whether it be cutscene or not.  The characters all showed true emotion, making you really get immersed in the story.  As the game progresses, you actually see Snake growing older.  All of this just adds to the intesity of the game.

When thinking about how the gameplay could be enhanced, I didn’t think it could be done.  The design scheme seemed to have been taken to the highest level, at least to the degree of what the story asked for.  But from all of the time I have spent playing,  and I have played it a lot, I still am amazed by all of the different things you can do.  Close Quarters Combat is amazing, the OctoCamo is something I thought would be never possible, and the list goes on and on.  They even added tons of new weapons for all of those run and gun freaks out there.  While there are some people that say all of the guns detract from the true MGS experience, this is an absolute outrage of a comment.  There are all of these new ways to play because it keeps the player wanting more.  You can beat Metal Gear Solid in total stealth, run and gun, mixture of both, and many more.  Every time I go back to playing, so many ideas come to my head on how I should play it next.

Hideo Kojima’s mind is something of a mystery to all.  The stories in all of the MGS games are so in depth and contemplating on how all of the story could end in one game seemed impossible.  But Kojima has done it again.  Every character has his or her own part that culminates all of past games and truly shows the bar to beat in a game’s story line.  Solid Snake gets a little older as the game goes and just hearing his cough get continually worse and cigarette usage a little more prominent is amazing.

Multiplayer is very much a little dessert for this game.  It is brilliantly crafted and once again shows how great one game can be.  You can customize things, feel yourself get better, and have fun.  MGS does it all.

Concluding this, MGS4 is the culmination of the Solid Snake story line.  But past that, it starts a new adventure that you embark on as a new “Old Snake.”  From graphics to gameplay, MGS4 tops them all with the best of everything and that’s why it gets the KO Player PS3 Game of the Year.




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